![]() ![]() There only a small couple of mods i lost, but i would say its more because of Bukkit drama and shutdown than the 1.8 transition: TrainCarts (i still waiting for someone to make this), perharps Lockette (but Vanilla introduced a way to lock chests already), the permission system (althourgh i dont play multyplayer enough and with so much people to actually require it) and any mod to change the Villager models to Humans (i think today this would be a violation of EULA, but MCA is somewhat still going).Īnyway for any modder still coding only for 1.7: PLEASE dont force your players to stick with a version so old and with so few features Beta was good but this new versions are EXCELLENT, such amazing RPG-esque tematics for me were decisive to add a new breath to the game. There are also other examples similar in which a new replacement mod does things far less shady than their precursor and uses more the available vanilla systems (perharps NEI > JEI can count). Remember the old AtomycStryker Ruins mod? Vazkii made Pillar, which use the vanilla structure system and is far more easy to make than the former. THE FLATTENING (1.13) (It would turn things far more easier for pack makers, everything separately for me is better) ĭont like the cooldown system introduced by Combat Update? Here.Įverything became more clear and nice to tweak in my opinion. The new terracottas (people hate it at first, but with proper handling amazing buildings can be made The fancy map related to the mob below HERE'S JOHNNY (dont remember the name of the mob, is a blue villager) Customized world type (its a very powerful mode to play) The whole structure system (i will talk about below) Recipe JSON system (1.13?) (same of above) Loot Tables (with them adding items in loot from other mods became far more easy and acessible to pack makers, provided the mod use the system propely) RESOURCE PACKS (change audio, textures, far more things than before) Arrows with potions (very interesting mechanics) Grass paths (great way to make makeshift roads to ride your cool horse and guide yourself) Spectator gamemode (good for Hunger Games-styled gameplays) Armor stands (i suffered a hell back in 1.6 when i tried to install a armor stand mod) Rabbits (i only miss them being tamable in vanilla) Banners and Shields (medieval hype YAY) Man, i will list just some amazing things for those guys Mojang introduced starting on 1.8: Staying in 1.7 is not only a dumb resistance for change, its a dishonest way to fool new players and (mainly) modpackers and server admins to stay with a very old version with more problems and less features. Now you can share your GitHub link with those who you are asking for help. gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Note that it is intentional that some are not synced with GitHub and this is done with the (hidden). Navigate to GitHub and you should now see most of the files. In the case of GitHub it should look like: /.git Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). ![]() Open a command prompt (CMD, Powershell, Terminal, etc). The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The most convenient way to do this is via GitHub or another source control hub. When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. minecraft\logs.Ĭurse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Mojang Launcher: When using the Mojang launcher debug.log is found in. log is added the log will appear with the. Windows hides file extensions by default so the installer may appear without the. This log will be called either installer.log or named the same as the installer but with. Post your installer log, found in the same place you ran the installer Please post logs using one of the following sites (Thank you Lumber Wizard for the list):ĭo NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |